3
360° virtual walktrough
A
access
acoustic
active shutter 3D systems
activism
advertising
aesthetics
affect
affective
afterlife
agency
agriculture
alchemy
algorithms
alienation
allegory
ambient intelligence
amnesia
anamorphic
anamorphoses
anatomy
ancestors
anger
animals
animated
animations
animism
anthropocentrism
anthropology
anthropomorph
Antiquity
anxiety
archaeology
architecture
archives
Art and Science
art history
art interventions
art market
artifacts
artificial intelligence (science discipline)
artificial intelligence (technology)
artificial intelligence art
artificial life
artistic inventions
Arts and Visual Culture
assembled
astronomy
atmosphere
audiotapes
auditory user interfaces (AUI)
augmented reality (AR)
augmented reality interfaces
authority
automated
automatic identification and data capture (AIDC)
autopoietic
B
banking
beauty
bias
Bibles
bicycles
big data
Binocular Omni-Orientation Monitor (BOOM)
bioart
biocomputers
biological sensors
biology
biometrics
Black Lives Matter
blockchain
bodies (animal components)
bodies (as non-electronic displays)
Body and Psychology
body sensors
body tracking
books
borders
botany
brainwave sensors /brain-computer-interfaces
breath based communication
breathing
breathing sensors
breathing-balance-interface-vest
broadcasts
Buddhism
C
C++
camera recordings
cameras
capitalism
cartography
catastrophes
Cave automatic virtual environment (CAVE)
censorship
CGI/Perl
Christianity
churches
cities
civilization
code
cognition
collaborative
collage
collective memory
colonialism
combinatorics
comedy
comics
commerce
communication
communities
complexity
computer monitors
computer performances
conceptual art
conservation
conspiracies
consumption
contextual
counterculture
countries
creation
crucifixions
CSS
cultural heritage
curiosity
cybernetic
cybernetics
cybersex
cyberspace
cyborgs
D
dance
data gloves
database art
databases
death
democracies
depression
development
digital activism
digital animation
digital communities (social network)
digital graphics
digital identity
digital transformation
digitization
discrimination
disease
disgust
disgusting
displays
distorted
diversity
DNA
documentation
documenting
dolls
drawings
dreams
duplicated
dynamical systems
E
earth
easel paintings
ecological art
ecology
economy
ecstasy
electricity
electromagnetism
electromechanical display devices
electronic displays
electronic media
electronic paper
embodiment
emergence
emotion
empathy
emulation
enchantment
endoscopes
energy
engineering
entertainment
environment
ephemeral
equality
erotic
error messages
esoterism
ethnicity
evidence
evolution
exodus
expanded cinema
experience
experimental
experiments
expression
Extensible Markup Language (XML)
eye scanners
eyes
F
facial expression
facial recognition system
fantasy
fashion
fear
feelings
feminism
festivals
fiction
film (discipline)
flashlights
folklore
food
found objects
four elements
fulldome
furniture
G
game art
games
gaze
gender
gender studies
generative
generative art
genetic art
genetics
genres
geography
geology
geometry
geopolitics
gesture
ghosts
glitch art
Global Positioning System (GPS)
global village
global warming
globalization
globes
globes (as non-electronic displays)
governance
grids
gustatory
H
hands
happenings
happiness
hardware
head-mounted display (HMD)
head-up displays
headphones
hearing
heretic
heroism
historical sites
historicism (theory)
history
History and Memory
history of science
history of technology
holography
horoscope
house walls
human rights
humanities
humans
hybrid art
hypermediacy
hypertext
I
identity
illusion (performing art)
illusionary
images
imagination
immaterial
immersive
imperialism
individuality
inflatable structures
information
information society
innovation
installation-based
installations
institutions
intelligent environment
interactive
interactive installations
interactive media
interculturalism
interfaces
intermedial
intermediality
Internet
internet of things (IoT)
intimacy
invention
ISDN
Islam
isolation
J
Java
joy
joysticks
Judaism
K
keyboards
kinetic art
L
landscapes (environments)
language
language models
lasers
legends
legislation
LGBTQIA+
libraries
light (energy)
light art
light-emitting diodes (LEDs)
lightbox
Linux
literature
loneliness
loudspeakers
love
ludic interfaces
M
MAC
machines
magic (occult science)
Magic and Phantastic
magnetism
manipulation
markets
masks
mass culture
mass society
materiality
mathematics
mechanics
Media and Communication
media archaeology
media theory
medicine (discipline)
meme
memorial
mental disorders
metaphysics
MeToo movement
mice (input device)
microphones
microscopy
migration
military
military technology
minorities
mirrors
mirrors (as non-electronic displays)
mixed reality
mixed reality-based interaction
mobile
mobile devices
mobility
model
modern era
Modernism
modular
morality
motion capture
motion pictures (visual works)
movement
multi-touchscreens
multi-user
multimedia performances
multimodal interaction
multiple
museums
music
musical instruments
mysticism
mythological creatures
mythologies
myths
N
nanoart
nanotechnology
narcissism
narrative
nationalism
native
Nature
Nature and Environment
navigable
net art
networked
neuroscience
non-electronic displays
non-electronic interfaces
nonhuman communication
nostalgia
nude
O
oceans
olfactory
open source
optical character recognition (OCR)
optical illusion
optics
optimism
ornaments
otherness
outer space
P
pain
paintings
panopticons
panoramas
panoramatic
paper
paradise
paranoia
parody
participation
patriarchies
perception
performance art
performative
performative installations
performativity
periscope
personification
perspective
pessimism
phantasmagoria
philosophy
photography
PHP
physical laws
physics
physiognomy
plants
plants (as non-electronic interfaces)
plasma display panels
pleasure
plotters
poetry
politics
pollution
polysensory
popular culture
portraits
positiontrackers
post-structuralism
postcolonialism
posthuman
Postmodernism
poverty
Power and Politics
preservation
print media
printers
privacy
processual
product design
production
projected
projection screens
projections
projectors
psyche
psychedelic
psychoanalysis
psychology
psychosis
public spaces
R
racism
radio
radio frequency identification (RFID)
real-time
realistic
Religion and Mythology
religions
remediated
remixed
representation
representation of knowledge
research
retina scanners
rituals
robotic
robotic art
robotic user interfaces (RUI)
robots
romanticism
S
sacrifices
sadness
saints
scanners
science
scientific images
sculpting
sculptural
sculptures
search engines
self awareness
semiotics
senses
sexuality
SGI Onyx
shadows
shame
shock
sight
simulacrum
simulation
sin
site-specific
sketches
skin
smell
social media
Society and Culture
sofas
Softimage
software
software interfaces
software manipulations
sonification
sound art
sound installations
sound performances
soundgenerating devices
sovereignty
space
spectacles
spectator
speech
speech recognition
spirituality
statistics
step sensors
stereoscopes
still lifes
storytelling
stress
subjects
sublime
supercomputing
supernaturalism
superstition
surgery
surveillance
surveillance-capitalism
sustainability
symbolism
synthesizers
T
tables
tactile
tactile feedback technology
tangible acoustic interfaces (TAI)
tangible user interfaces (TUI)
taste
technology
Technology and Innovation
technophobia
telecommunications
telematic
telematic art
telematics
teleology
telephones
telephones (as soundgenerating device)
telepresence
television
territories
terrorism
text-to-image model
theater
theory
theremins
three-dimensional
time-based
topography
touch
touch screens
touch user interfaces
toys
traditions
transgenic art
trust
turntables
U
uncanny
unconsciousness
unemployment
urban space
utopias
V
vacuum fluorescent displays (VFD)
vegetation
video (analog)
video (digital)
video performances
video surveillance
violence
virtual
virtual balance
virtual reality (VR)
Virtual Reality Markup Language (VRML)
virtual retinal display (VRD)
virtuality
visions
visual
visual culture
visualization
voice analysis
voice user interfaces (VUI)
voyeurism
W
warfare
water
wealth
weather
webcams
wireless sensor networks (WSN)
working class
worship
writing